Beta Testing Now Open

We’ve drafted the first 30 levels of our game Crazy Kernels.  Not all art, sound, or code is final.  We just want to get some feedback before progressing any further.  If you’re interested in beta testing, please sign up by clicking the link at the bottom of the page.  We hope all beta testers will give some feedback to help us make the game better in some way.  Now lets make some popcorn!!!

Game Title Announced: Crazy Kernels

Today we are announcing our new iOS game Crazy Kernels.  A universal iOS physics based puzzle game with time elements built into the gameplay.  We are in the middle of the art design phase and expect to finalize that in the next month or two.  New screenshots will be posted as we make progress so check back soon!

Graphics Artist Needed – Contract Work

We are looking for a graphics artist who is interested in helping us complete our iOS game.  Our game is a physics based puzzle game with time elements.  The base code of the game is complete, but we have a lot of art that needs done before we can move on.  Someone who is experienced with art creation for mobile devices can probably knock this out in a couple days though.  If you are interested (or know someone who might be) please contact me at “jamie at furthermobile.com”.

Progress Update

We’ve made great progress on the new game in the past few days.  Unfortunately, I had to spend almost an entire day squashing memory leaks, but it had to be done.  Went through and optimized more code using classes as well.  Today I was able to build three test levels and distribute them to my beta testers.  I plan on beating the game up over the weekend to make sure there aren’t any issues.  When everything looks good, I’ll move onto the next game elements that need to be added.  Check back for more updates!!!